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    <title>Chameth.com - posts like reverse-engineering-arctis-pro-wireless-headset, utility-user-stories but not debugging-beyond-the-debugger, sense-api, why-you-should-be-using-https</title>
    <subtitle>Personal homepage of Chris Smith</subtitle>
    <link href="https://chameth.com/feeds/posts/like/reverse-engineering-arctis-pro-wireless-headset,utility-user-stories/unlike/debugging-beyond-the-debugger,sense-api,why-you-should-be-using-https/" rel="self"/>
    <link href="https://chameth.com/"/>
    <icon>https://chameth.com/favicon.png</icon>
    <updated>2021-10-16T00:00:00Z</updated>
    <id>https://chameth.com/</id>
    <author>
        <name>Chris Smith</name>
    </author>
    <entry>
        <title>On the utility of user stories</title>
        <link href="https://chameth.com/utility-user-stories/"/>
        <updated>2021-10-16T00:00:00Z</updated>
        <id>https://chameth.com/utility-user-stories/</id>
        <content xml:lang="en" type="html">&lt;p&gt;User stories are a staple of most agile methodologies. You’d be hard-pressed to find
an experienced software developer that’s not come across them at some point in their
career. In case you haven’t, they look something like this:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;As a frequent customer, &lt;br/&gt;
I want to be able to browse my previous orders, &lt;br/&gt;
So that I can quickly re-order products.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;They provide a persona (in this case “a frequent customer”), a goal (“browse my previous
orders”) and a reason (“so that I can quickly re-order products”). This fictitious user
story would probably rank among one of the better ones I’ve seen. More typically you end
up with something like:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;As a user, &lt;br/&gt;
I want to be able to login,&lt;br/&gt;
So that I can browse while logged in.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This doesn’t really provide a persona or any proper reasoning. It’s just a straight-forward
task pretending to be a user story. If this is written in an issue then it provides no
extra information over one that simply says “Allow users to login”. In fact, because it’s
expressed so awkwardly I’d argue that it’s worse.&lt;/p&gt;
&lt;!--more--&gt;
&lt;p&gt;This kind of task-disguised-as-a-user-story problem becomes more obvious when people try
to write technical tasks in the same way:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;As a developer,&lt;br/&gt;
I want to refactor the JobFactory,&lt;br/&gt;
So that I can work with it more efficiently in the future.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This just says “Refactor the JobFactory”. If you wrote that in a ticket you’d probably
feel bad for not describing it very well, but somehow when it’s dressed up as a user
story it feels more valuable.&lt;/p&gt;
&lt;h3 id=&#34;does-the-user-really-want-that&#34;&gt;Does the user really want that?&lt;/h3&gt;
&lt;p&gt;One thing that really irks me about user stories is that it lets you twist your
business objectives into sounding like they’re the user’s idea: the story becomes
a post-hoc justification for a task you decided was required.&lt;/p&gt;
&lt;p&gt;Say you’re making a mobile app for an online book store, and your team for whatever
reason has a target of increasing the number of users who view the daily book-of-the-day
offer. Maybe you do some interviews and users tell you they forget to check in each
day to see what the offer is. How can you funnel more users there?&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;As a mobile app user, &lt;br/&gt;
I want to receive a push notification whenever a new book-of-the-day is available, &lt;br/&gt;
So that I have the chance to buy the book.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Some users probably do want such a thing, but I’d argue the vast majority of them
do not. Imagine if every app on your phone alerted you whenever there was a new
deal, or popped up a dialog whenever you went near a physical shop they had
vouchers for…&lt;/p&gt;
&lt;p&gt;Obviously in the cold reality of capitalism businesses make money by doing things
not strictly in the interests of users&lt;sup id=&#34;fnref:1&#34;&gt;&lt;a class=&#34;footnote-ref&#34; href=&#34;#fn:1&#34; role=&#34;doc-noteref&#34;&gt;1&lt;/a&gt;&lt;/sup&gt;. When written up like this it becomes so
painfully disingenuous, though. Despite writing a user story that starts with
the words “As a user”, you’re not really putting yourself in the user’s shoes.&lt;/p&gt;
&lt;h3 id=&#34;who-even-is-the-user&#34;&gt;Who even is the user?&lt;/h3&gt;
&lt;p&gt;One of the big benefits of user stories comes from using &lt;em&gt;personas&lt;/em&gt;
to describe users. It’s also one of the things that’s rarely actually done, at
least in my experience. Looking at Google Trends you can see the rise of searches
for “user story” as agile slowly takes over the world, but the movement in
searches about personas is very slight:&lt;/p&gt;
&lt;figure class=&#34;image center&#34;&gt;
  &lt;picture&gt;
      &lt;source srcset=&#34;https://chameth.com/utility-user-stories/google-trends-story-persona.avif&#34; type=&#34;image/avif&#34;/&gt;
      &lt;source srcset=&#34;https://chameth.com/utility-user-stories/google-trends-story-persona.webp&#34; type=&#34;image/webp&#34;/&gt;
      &lt;img src=&#34;https://chameth.com/utility-user-stories/google-trends-story-persona.png&#34; alt=&#34;Graph showing relative search frequency for user stories against user personas&#34; loading=&#34;lazy&#34; width=&#34;1000&#34; height=&#34;550&#34;/&gt;
  &lt;/picture&gt;
  &lt;figcaption&gt;&lt;p&gt;Graph showing relative search frequency for user stories against user personas&lt;/p&gt;
&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;A lot of the time stories are just written with “As a user”, or have some
adjectives tacked on to the start (“as a mobile user”, “as a logged-in user”).
The best I’ve ever seen in the wild was specifying the class of user like
in the example at the start: “as a frequent customer”, or “as a visually impaired user”.&lt;/p&gt;
&lt;p&gt;The problem with using these classes is it requires you to come up with them
when you’re writing the story. Maybe one day you think about visually impaired
users, but the next you don’t. Maybe Bob thinks about certain classes of users,
but Alice concentrates on different ones.&lt;/p&gt;
&lt;p&gt;The ideal way to solve this is to come up with personas that all the team
understand. For example:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Kiera is addicted to books. She reads across genres, and often buys books
to gift to her friends and family. She has piles and piles of books to
read, but that doesn’t stop her ordering more if she sees a good deal.
She likes receiving new books almost as much as reading them, and opts
for the fastest delivery available.&lt;/li&gt;
&lt;li&gt;Sharon is a slow, methodical reader. She buys one book at a time when she’s
close to finishing her current one, and gifts or resells her old books.
She almost exclusively reads Science Fiction, and will generally read
complete series from start to finish. She’s short-sighted and often
struggles when using mobile phones or computers.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You’d probably want 2-4 personas that collectively represent most facets of your
userbase. They can be a lot more fleshed out than these - if you search for
example user personas you’ll find many beautifully presented examples that
have complete backgrounds including hobbies, education levels, and so on.
Even with this minimal level of detail, though, I’d argue they’re more useful
than just writing things in a standard user story form.&lt;/p&gt;
&lt;p&gt;Thinking back to the story about push notifications, writing it to use one
of these two personas forces you to think about the trade-offs involved. Kiera
probably &lt;em&gt;would&lt;/em&gt; like a notification, but it would annoy and possibly confuse
Sharon. This then leads you down the path of considering how to accommodate
both types of user — maybe adding it as an option, or doing some fancy machine
learning, etc. The conversation is now focused around the users, rather than
steamrolling over them to reach a business objective.&lt;/p&gt;
&lt;h3 id=&#34;youre-holding-it-wrong&#34;&gt;You’re holding it wrong&lt;/h3&gt;
&lt;p&gt;The problems I’ve described are not a problem with user stories &lt;em&gt;per se&lt;/em&gt;, but
rather common issues with how they’re used. But there’s only so many times you
can tell people they’re holding a tool wrong before you have to accept that maybe
the tool was badly designed.&lt;/p&gt;
&lt;p&gt;Considering features from the perspective of multiple personas is the single
best thing you can possibly do to ensure you’re providing value to your users.
You don’t even need to write things in the typical user story style to benefit
from this.&lt;/p&gt;
&lt;p&gt;Tacking “As a user,” to the start of all your JIRA tickets isn’t being agile,
and isn’t good for users, even if it lets you tick a box somewhere. In some
cases this lip-service to users is actively detrimental to them. We should
be valuing users and personas over stilted templates and check-box exercises
(&lt;a href=&#34;https://agilemanifesto.org/&#34;&gt;remind you of anything?&lt;/a&gt;).&lt;/p&gt;
&lt;div class=&#34;footnotes&#34; role=&#34;doc-endnotes&#34;&gt;
&lt;hr/&gt;
&lt;ol&gt;
&lt;li id=&#34;fn:1&#34;&gt;
&lt;p&gt;As a user, I want to pay more money for the things that I buy,
so that the company’s CEO can afford to go to space. &lt;a class=&#34;footnote-backref&#34; href=&#34;#fnref:1&#34; role=&#34;doc-backlink&#34;&gt;↩︎&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;
</content>
    </entry>
    <entry>
        <title>Reverse engineering an Arctis Pro Wireless Headset</title>
        <link href="https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/"/>
        <updated>2021-06-12T00:00:00Z</updated>
        <id>https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/</id>
        <content xml:lang="en" type="html">&lt;figure class=&#34;image left&#34;&gt;
  &lt;picture&gt;
      &lt;source srcset=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/headset.avif&#34; type=&#34;image/avif&#34;/&gt;
      &lt;source srcset=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/headset.webp&#34; type=&#34;image/webp&#34;/&gt;
      &lt;img src=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/headset.png&#34; alt=&#34;Boxed SteelSeries Arctis Pro Wireless Headset&#34; loading=&#34;lazy&#34; width=&#34;300&#34; height=&#34;380&#34;/&gt;
  &lt;/picture&gt;
  &lt;figcaption&gt;&lt;p&gt;The Arctis Pro Wireless Headset.&lt;/p&gt;
&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;For the last year and a bit, I’ve been using a &lt;a href=&#34;https://steelseries.com/gaming-headsets/arctis-pro-wireless&#34;&gt;SteelSeries Arctis Pro Wireless Headset&lt;/a&gt;
for gaming and talking to friends. It’s a fine headset, but because there’s an always-on receiver there’s no
way to detect if the headset is turned on or not from the desktop.&lt;/p&gt;
&lt;p&gt;Whenever I start using the headset, I set my desktop’s sound to go to the headset, and then when I stop using
the headset I set it to go back to speakers. It doesn’t take more than a second, but some days I might put the
headset on a dozen times as I’m on calls, or if it’s noisy outside, etc. That means it’s probably
&lt;a href=&#34;https://xkcd.com/1205/&#34;&gt;worth at least a few hours of my time&lt;/a&gt; trying to automate it.&lt;/p&gt;
&lt;p&gt;At first, I hoped I’d be able to tell from the state of the USB device whether there was a headset
connected but nothing at all changed when flipping it on and off. Then I went hunting for existing
open source tools that might work with it and found that while people have reverse engineered many
of the older Arctis headsets, no one has done the same for the Pro Wireless. I finished off with
a search to see if anyone had documented the wire protocol even if there was no nice open source
software to go with it; I came up short there, too. Looks like I’d have to do it myself.&lt;/p&gt;
&lt;!--more--&gt;
&lt;h3 id=&#34;capturing-data-with-wireshark&#34;&gt;Capturing data with WireShark&lt;/h3&gt;
&lt;p&gt;The headset exposes a Human Interface Device (HID), and the wire protocols for earlier versions
of the Arctis series looked to be very simple messages passed over the HID connection. It should
therefore be fairly easy to use &lt;a href=&#34;https://www.wireshark.org/&#34;&gt;WireShark&lt;/a&gt; to capture the data
being sent and received by the official SteelSeries application&lt;sup id=&#34;fnref:1&#34;&gt;&lt;a class=&#34;footnote-ref&#34; href=&#34;#fn:1&#34; role=&#34;doc-noteref&#34;&gt;1&lt;/a&gt;&lt;/sup&gt;.&lt;/p&gt;
&lt;p&gt;After setting up WireShark and making it record only the headset’s HID connection, it quickly
became apparent that the software was sending three different requests each second, over and
over again:&lt;/p&gt;
&lt;figure class=&#34;image full&#34;&gt;
  &lt;picture&gt;
      &lt;source srcset=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/wireshark1.avif&#34; type=&#34;image/avif&#34;/&gt;
      &lt;source srcset=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/wireshark1.webp&#34; type=&#34;image/webp&#34;/&gt;
      &lt;img src=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/wireshark1.png&#34; alt=&#34;Wireshark, showing a packet capture of a SET_REPORT request from the host to the headset&#34; loading=&#34;lazy&#34; width=&#34;1007&#34; height=&#34;824&#34;/&gt;
  &lt;/picture&gt;
  &lt;figcaption&gt;&lt;p&gt;Wireshark, showing a packet capture of a SET_REPORT request from the host to the headset&lt;/p&gt;
&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;The packets we’re interested in are the &lt;code&gt;SET_REPORT Request&lt;/code&gt; frames sent from the host to the
device. Wireshark understands the HID protocol, so it nicely shows us the raw HID data; in the
screenshot this is &lt;code&gt;0x40AA&lt;/code&gt; (ignoring the trailing zero bytes). The other requests sent immediately
after have &lt;code&gt;0x41AA&lt;/code&gt; and &lt;code&gt;0x42AA&lt;/code&gt; payloads — clearly the first byte is indicating which piece
of data is being requested.&lt;/p&gt;
&lt;p&gt;The responses to these requests come back in an &lt;code&gt;URB_INTERRUPT in&lt;/code&gt; frame:&lt;/p&gt;
&lt;figure class=&#34;image full&#34;&gt;
  &lt;picture&gt;
      &lt;source srcset=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/wireshark2.avif&#34; type=&#34;image/avif&#34;/&gt;
      &lt;source srcset=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/wireshark2.webp&#34; type=&#34;image/webp&#34;/&gt;
      &lt;img src=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/wireshark2.png&#34; alt=&#34;Wireshark, showing a packet capture of the headset&amp;#39;s response to the earlier request&#34; loading=&#34;lazy&#34; width=&#34;1007&#34; height=&#34;824&#34;/&gt;
  &lt;/picture&gt;
  &lt;figcaption&gt;&lt;p&gt;Wireshark, showing a packet capture of the headset’s response to the earlier request&lt;/p&gt;
&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;So the answer to our first request appears to be &lt;code&gt;0x04&lt;/code&gt;. The second response is &lt;code&gt;0x0402&lt;/code&gt; and the third is &lt;code&gt;0x04&lt;/code&gt; again.
The first thing I tried doing was popping the spare battery out of the charger. The response to the &lt;code&gt;0x42AA&lt;/code&gt; request
changed from &lt;code&gt;0x04&lt;/code&gt; to &lt;code&gt;0x00&lt;/code&gt; - that’s certainly clear enough! After a bit of waiting around, the battery in my headset
dropped from full on the display to three bars, and at that point the &lt;code&gt;0x40AA&lt;/code&gt; response dropped from &lt;code&gt;0x04&lt;/code&gt; to &lt;code&gt;0x03&lt;/code&gt;.
The display on the receiver shows battery state as four bars, and it appears the wire protocol directly corresponds to
that particular representation.&lt;/p&gt;
&lt;p&gt;That left the &lt;code&gt;0x41AA&lt;/code&gt; request as an unknown. I tried everything I could think of, but it stubbornly kept returning
&lt;code&gt;0x0402&lt;/code&gt;. I enlisted a friend who has the same headset to run some hacky Go code and report his values, and he also
got a &lt;code&gt;0x0402&lt;/code&gt; response. As I explained that I couldn’t figure out what these values are, he reported back that turning
his headset off made the response change to &lt;code&gt;0x0202&lt;/code&gt;. In all my testing, I’d forgotten to try turning the headset off!
That’s the one thing I was actually trying to detect, as well. Thanks, Simon, for helping me get past that bit of
stupidity!&lt;/p&gt;
&lt;p&gt;I still don’t know what the second byte of the response is, or whether there are other values than &lt;code&gt;0x04&lt;/code&gt; for on
and &lt;code&gt;0x02&lt;/code&gt; for off, but I’m happy enough to label it as “device status” and move on.&lt;/p&gt;
&lt;h3 id=&#34;exploring-other-features&#34;&gt;Exploring other features&lt;/h3&gt;
&lt;p&gt;The software allows you to tweak a bunch of different settings:&lt;/p&gt;
&lt;figure class=&#34;image full&#34;&gt;
  &lt;picture&gt;
      &lt;source srcset=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/settings2.avif&#34; type=&#34;image/avif&#34;/&gt;
      &lt;source srcset=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/settings2.webp&#34; type=&#34;image/webp&#34;/&gt;
      &lt;img src=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/settings2.png&#34; alt=&#34;SteelSeries Good Game software, showing the advanced headset settings&#34; loading=&#34;lazy&#34; width=&#34;1133&#34; height=&#34;836&#34;/&gt;
  &lt;/picture&gt;
  &lt;figcaption&gt;&lt;p&gt;SteelSeries Good Game software, showing the advanced headset settings&lt;/p&gt;
&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;I went through each one and fiddled with all the values, recording the requests in WireShark as I did so. It turns
out the protocol is very simplistic - the wire protocol directly corresponds to the UI elements in the software (or
on the receiver, if you navigate through its menus). For example, the software allows you to set the “Headset auto
shutoff” value in increments of 10 minutes. You might usually expect this to be converted to seconds or something
similar before being passed to the device, but on the wire it’s actually sent as &lt;code&gt;0x00&lt;/code&gt; for off, &lt;code&gt;0x01&lt;/code&gt; for 10 minutes,
up through to &lt;code&gt;0x0C&lt;/code&gt; for the maximum of 120 minutes.&lt;/p&gt;
&lt;p&gt;All the dropdown options seem to function this way — if you pick the 6th option then the request payload will be
an &lt;code&gt;0x06&lt;/code&gt; byte. The sliders have fixed positions they snap to and function similarly: for the two brightness sliders
pictured they snap to 11 positions and on the wire these range from &lt;code&gt;0x00&lt;/code&gt; for off to &lt;code&gt;0x0A&lt;/code&gt; for the maximum.&lt;/p&gt;
&lt;p&gt;At this point I was well past my goal of being able to detect whether the headset was on or off, and I was now just
trying to see if I could figure out enough of the protocol that I could reimplement the control software on Linux if
I ever wanted to. Just as I was about to close the app, something caught my eye: there are integrations with games
and other software that can display information on the receiver’s OLED display!&lt;/p&gt;
&lt;p&gt;There’s an &lt;a href=&#34;https://github.com/SteelSeries/gamesense-sdk&#34;&gt;official API&lt;/a&gt; for this, but it involves sending JSON to
a webserver which runs as part of their app&lt;sup id=&#34;fnref:2&#34;&gt;&lt;a class=&#34;footnote-ref&#34; href=&#34;#fn:2&#34; role=&#34;doc-noteref&#34;&gt;2&lt;/a&gt;&lt;/sup&gt;. That doesn’t feel very nice, and definitely won’t work for me on Linux,
so I started a new WireShark session and took some captures while I spoke to myself on Discord.&lt;/p&gt;
&lt;h3 id=&#34;decoding-pixels&#34;&gt;Decoding pixels&lt;/h3&gt;
&lt;p&gt;The frames sent to the device whenever Discord showed a notification had a 1060 byte payload. The display on the
receiver is 140 pixels wide&lt;sup id=&#34;fnref:3&#34;&gt;&lt;a class=&#34;footnote-ref&#34; href=&#34;#fn:3&#34; role=&#34;doc-noteref&#34;&gt;3&lt;/a&gt;&lt;/sup&gt; and each pixel can only seem to be on or off, so I figured each bit in the payload
corresponded to one bit of the output. I exported the data to binary in the hope that I could visually see what was
going on - in theory if I line wrap the data at 140 characters it should look vaguely like the final output.
Unfortunately, it did not. There was roughly the right number of high bits, but no amount of fiddling with them in
a text editor could give me a coherent picture.&lt;/p&gt;
&lt;p&gt;Instead, I wrote some code to write different values to the device. Starting with a payload of all zeroes and gradually
increasing a bit at a time every second. After the first few seconds, I saw a line of pixels being drawn downwards on
the left of the screen; had I just got the axes the wrong way around? After the first eight pixels lit up, though, they
jumped over to the next column. The actual addressing scheme looks something like this:&lt;/p&gt;
&lt;figure class=&#34;image full&#34;&gt;
  &lt;picture&gt;
      &lt;source srcset=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/display.avif&#34; type=&#34;image/avif&#34;/&gt;
      &lt;source srcset=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/display.webp&#34; type=&#34;image/webp&#34;/&gt;
      &lt;img src=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/display.png&#34; alt=&#34;Diagram of how pixels are addressed on the receiver&amp;#39;s OLED display&#34; loading=&#34;lazy&#34; width=&#34;358&#34; height=&#34;647&#34;/&gt;
  &lt;/picture&gt;
  &lt;figcaption&gt;&lt;p&gt;Diagram of how pixels are addressed on the receiver’s OLED display&lt;/p&gt;
&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;So the first 140 bytes given the pixels for the first 8 rows, the next 140 bytes fill in the 8 rows below that, and
so on and so forth. Armed with this information I wrote a simple program to read an image and output it to the
display:&lt;/p&gt;
&lt;figure class=&#34;image full&#34;&gt;
  &lt;picture&gt;
      &lt;source srcset=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/helloworld.avif&#34; type=&#34;image/avif&#34;/&gt;
      &lt;source srcset=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/helloworld.webp&#34; type=&#34;image/webp&#34;/&gt;
      &lt;img src=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/helloworld.png&#34; alt=&#34;Headset receiver displaying a custom Hello World message&#34; loading=&#34;lazy&#34; width=&#34;500&#34; height=&#34;259&#34;/&gt;
  &lt;/picture&gt;
  &lt;figcaption&gt;&lt;p&gt;Headset receiver displaying a custom Hello World message&lt;/p&gt;
&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;At this point I was thinking about trying to get Doom rendering on the screen, but I couldn’t find anything nicely
hackable that would let me grab the output and pass it on to the receiver. Instead, I decided to try a GIF decoder
and before very long had a nice little animated display:&lt;/p&gt;
&lt;figure class=&#34;video full&#34;&gt;
  &lt;video src=&#34;https://chameth.com/reverse-engineering-arctis-pro-wireless-headset/nyan.webm&#34; alt=&#34;Video of receiver playing Nyan cat gif&#34; controls=&#34;&#34;&gt;&lt;/video&gt;
&lt;/figure&gt;
&lt;h3 id=&#34;protocol-reference&#34;&gt;Protocol reference&lt;/h3&gt;
&lt;p&gt;All the HID messages have a single byte that determines the message type, then an &lt;code&gt;0xAA&lt;/code&gt; byte, then any payload
required by the command. These are the ones I’ve figured out:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Byte&lt;/th&gt;
&lt;th&gt;Command&lt;/th&gt;
&lt;th&gt;Payload&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x09&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Save changes&lt;/td&gt;
&lt;td&gt;None.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x10&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Request firmware version(?)&lt;/td&gt;
&lt;td&gt;None.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x27&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Volume limiter&lt;/td&gt;
&lt;td&gt;&lt;code&gt;0x00&lt;/code&gt; for off, &lt;code&gt;0x01&lt;/code&gt; for on.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x2E&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Equalizer preset&lt;/td&gt;
&lt;td&gt;ID of the equalizer preset to use.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x39&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Sidetone level&lt;/td&gt;
&lt;td&gt;&lt;code&gt;0x00&lt;/code&gt; for lowest to &lt;code&gt;0x09&lt;/code&gt; for highest.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x3C&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Set headset timeout&lt;/td&gt;
&lt;td&gt;Timeout, as a number of 10 minutes. &lt;code&gt;0x00&lt;/code&gt; for off to &lt;code&gt;0x0C&lt;/code&gt; for 120 mins.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x3E&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Mic mute LED brightness&lt;/td&gt;
&lt;td&gt;&lt;code&gt;0x00&lt;/code&gt; for lowest to &lt;code&gt;0x0A&lt;/code&gt; for highest.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x40&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Request headset battery&lt;/td&gt;
&lt;td&gt;None.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x41&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Request device status&lt;/td&gt;
&lt;td&gt;None.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x42&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Request receiver battery&lt;/td&gt;
&lt;td&gt;None.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x51&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Surround sound mode&lt;/td&gt;
&lt;td&gt;&lt;code&gt;0x00&lt;/code&gt; for off, &lt;code&gt;0x01&lt;/code&gt; for on.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x62&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Auto-start Bluetooth&lt;/td&gt;
&lt;td&gt;&lt;code&gt;0x00&lt;/code&gt; for off, &lt;code&gt;0x01&lt;/code&gt; for on.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x63&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Auto-mute game audio during calls&lt;/td&gt;
&lt;td&gt;&lt;code&gt;0x00&lt;/code&gt; for off, &lt;code&gt;0x01&lt;/code&gt; for on.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x85&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;OLED brightness&lt;/td&gt;
&lt;td&gt;&lt;code&gt;0x00&lt;/code&gt; for lowest to &lt;code&gt;0x0A&lt;/code&gt; for highest.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x83&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Equalizer&lt;/td&gt;
&lt;td&gt;(Not yet decoded)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0x89&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Screensaver mode&lt;/td&gt;
&lt;td&gt;&lt;code&gt;0x00&lt;/code&gt; to dim, &lt;code&gt;0x01&lt;/code&gt; for off, &lt;code&gt;0x02&lt;/code&gt; for screensaver.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;code&gt;0xD2&lt;/code&gt;&lt;/td&gt;
&lt;td&gt;Render image&lt;/td&gt;
&lt;td&gt;Pixel array as described above.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Some of these I’ve not dug too much into because they didn’t seem very interesting. If you have an Arctis Pro Wireless
and figure anything more out, let me know, and I’ll update the list.&lt;/p&gt;
&lt;p&gt;If you just want to check device state like I originally did, I’ve contributed support for this headset to the
excellent &lt;a href=&#34;https://github.com/Sapd/HeadsetControl&#34;&gt;HeadsetControl&lt;/a&gt; project. It should be in the next release.&lt;/p&gt;
&lt;div class=&#34;footnotes&#34; role=&#34;doc-endnotes&#34;&gt;
&lt;hr/&gt;
&lt;ol&gt;
&lt;li id=&#34;fn:1&#34;&gt;
&lt;p&gt;Unfortunately (as you’d expect) their application only runs on Windows, so this process
involved an annoying amount of rebooting to Windows, fleeing back to Linux, and then
realising I hadn’t actually recorded enough to figure it out and repeating. &lt;a class=&#34;footnote-backref&#34; href=&#34;#fnref:1&#34; role=&#34;doc-backlink&#34;&gt;↩︎&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id=&#34;fn:2&#34;&gt;
&lt;p&gt;You can also send lisp to the webserver, and it will execute it. No comment. &lt;a class=&#34;footnote-backref&#34; href=&#34;#fnref:2&#34; role=&#34;doc-backlink&#34;&gt;↩︎&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li id=&#34;fn:3&#34;&gt;
&lt;p&gt;I know this not because it’s mentioned in the technical specs (it’s not), but because I took a photo and counted
them out one by one. &lt;a class=&#34;footnote-backref&#34; href=&#34;#fnref:3&#34; role=&#34;doc-backlink&#34;&gt;↩︎&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;
</content>
    </entry>
</feed>
